Get a missing piece of a glyph by pulling tabs to raise and lower the water level in a well. Put some wolves to sleep by tinkling wind chimes, by pulling at tabs. Where every other puzzle adventure might have levers to pull, Tengami has tabs to pull. Sadly, it seems that it is my brain thinking of these ideas, as the game opts for primarily generic puzzling that mostly ignores the format. And given the concept, my brain immediately fizzled with the potential of unique puzzles presented by the format, where turning pages, pulling tabs and manipulating scenery could allow you to amend the environment to complete challenges. Presented as an impossible pop-up book, you move a paper character through pretty scenery, with nebulous aims of reaching glowy lights, and an ultimate goal of collecting flowers to rejuvenate a sad-looking wintry tree. (Although there are flaws with the PC port.) The biggest issue here is this is a game that never figured out how to be itself. The key flaws aren’t with the PC port, however. I’m not even vaguely sure what was done to the game, beyond perhaps improving resolutions, since. ![]() A hefty two and a half years on, our wish is finally granted, and Tengami has made its way onto Steam. ![]() The Indicade nominated puzzle adventure is immediately eye-catching, thanks to its Japanese pop-up book design, and took naturally to the iPad’s smooth-screened finger-tapping home. Since 2012 we’ve been keen to see Tengami on PC.
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